using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Ground : MonoBehaviour {
    public GameObject floor;
    public Transform spawnPoint;

    // Start is called before the first frame update
    void Start() {

    }

    // Update is called once per frame
    void Update() {

    }

    private void OnTriggerEnter2D(Collider2D collision) {
        if (collision.gameObject.tag == "Floor") {
            Instantiate(floor, spawnPoint.position, spawnPoint.rotation);
        }
    }
}
